Best Of
Re: Dev Diary 12/02/21
Looking forward to more singleplayer.
Multiplayer is good.. but Its become too competitive for players like me.
Maybe we can run prize car reruns on singleplayer.. prize cars over 2 years old can be put in this game mode. Atleast that way players can hope to get their favorite cars someday.
Multiplayer is good.. but Its become too competitive for players like me.
Maybe we can run prize car reruns on singleplayer.. prize cars over 2 years old can be put in this game mode. Atleast that way players can hope to get their favorite cars someday.

5
Re: A great idea
I’m not sure anyone would pay to put themselves in the toughest of brackets 🤷🏼♂️

5
Re: Dev Diary 12/02/21
If you are putting your future efforts on such demanding thing as graphics (both for UI and the 3d) means that other things you said you were working on as phisics and time results realism are done?
And moreover... shuldn't be more important the accuracy of the car stats (both old and future) that are continuosly changing every update?
I think this two things (cars stats and the simulation engine) are the most important things of the game and putting efforts on graphhics could be a demanding and almost useless effort since every player skip the animations after their first 10 minutes of playing and i believe you have data that confirms that.
Instead I would propose the option of totally exclude the race animations to jump directly to a summary of the results with races and times...
To me, graphics is the wrong direction expecially cause i actually don't see yet accuracy of car stats and their results, not to mention the core game that you are evolving (single player mode), or need to evolve but seem a dead part of the game (that actually a lot of players play anyway) as club mode.
Didn't ever played F1 manager, but i believe the 3d part isn't only a "useless visual representation" as in top drives, since i belive (but i could be totally wrong) there is some action to do in that game while you see the race, while here in top drives is... a waste of time! (Don't get me wrong, it's ok to see the race, but not so... important!)
Only to give my idea of how I would personally develop this part of the game: after chosing the cars and select the opponent and putting the cars the way it is now, I would prefer an option to jump the simulation and to be sent directly to the race results with times similar as we see in this screenshot:
both result times for both players on every race, points and a button for every race to actually see the simulation it you want so to see how and why you win/lost that race.
Simply cause the number of times all we players do the tapping "race-skip-tap to the end of the race-hold tapping to accelarate the slow car-skip-yes go to direclty to end" process is really annoying.
And moreover... shuldn't be more important the accuracy of the car stats (both old and future) that are continuosly changing every update?
I think this two things (cars stats and the simulation engine) are the most important things of the game and putting efforts on graphhics could be a demanding and almost useless effort since every player skip the animations after their first 10 minutes of playing and i believe you have data that confirms that.
Instead I would propose the option of totally exclude the race animations to jump directly to a summary of the results with races and times...
To me, graphics is the wrong direction expecially cause i actually don't see yet accuracy of car stats and their results, not to mention the core game that you are evolving (single player mode), or need to evolve but seem a dead part of the game (that actually a lot of players play anyway) as club mode.
Didn't ever played F1 manager, but i believe the 3d part isn't only a "useless visual representation" as in top drives, since i belive (but i could be totally wrong) there is some action to do in that game while you see the race, while here in top drives is... a waste of time! (Don't get me wrong, it's ok to see the race, but not so... important!)
Only to give my idea of how I would personally develop this part of the game: after chosing the cars and select the opponent and putting the cars the way it is now, I would prefer an option to jump the simulation and to be sent directly to the race results with times similar as we see in this screenshot:

both result times for both players on every race, points and a button for every race to actually see the simulation it you want so to see how and why you win/lost that race.
Simply cause the number of times all we players do the tapping "race-skip-tap to the end of the race-hold tapping to accelarate the slow car-skip-yes go to direclty to end" process is really annoying.
5
Re: Scattered Showers - UK Tour (Event)
@Hutch_Dmitri @Hutch_Robin @Hutch_Gsearch I believe these bi-weekly carbon fiber events used to be 100 player brackets. Why is this one now 300, with only the top 2 getting a CF?
Standard Specialists on 01/31 was 100, with the top 2 got the CF
Twist in the Road on 01/03 was 300 (Event started with top 2 getting the CF, but was increased to top 6)
Speed Demons on 12/13 was 100, with the top 2 getting the CF
Standard Specialists on 01/31 was 100, with the top 2 got the CF
Twist in the Road on 01/03 was 300 (Event started with top 2 getting the CF, but was increased to top 6)
Speed Demons on 12/13 was 100, with the top 2 getting the CF

6