To be fair you are correct, I'd keep your minds open, we do have an update to the Roadmap coming in the new week or so, but I don't know exactly what you might be expecting
Christmas Dev UpdateAs we release our Christmas update, I thought I’d give you some intel on where we’re going next. We’re working on a number of things that aren’t yet ready for showtime, including:
- A flexible criteria system for events and challenges. This will allow us to create more designs that reduce our reliance on client releases. Plus, the system is more powerful, allowing us to bundle criteria together to create new criteria that cannot currently exist.
- A more polished user interface, built for the quality-of-life changes and new features that we hope to add in the months that follow, setting TD up for the future.
- Higher fidelity 3D environments, as you may have seen in our marketing videos
- Engine improvements and improved tune diversity (along with being able change a cars’ tuning when this improvement comes along), in addition to more Championships, and numerous other things. All this and more is on our minds for next year.
I have spoken about these before though, so I’ll add something new. This year showed single-player content can play a bigger role in the game than we previously knew, with the new seasonal collection challenges becoming a flagship part of Top Drives.
We want to create more different kinds of single player content, giving more opportunities to test your car roster and win great prizes. I began exploring different ideas and from this the team designed a new structure of UI and tooling to help us accomplish this.
One of the big challenges, as I don’t just direct TD, is I design every event and nearly every challenge. That’s not particularly scalable, and yet we ran 1,600 events over the twelve months, up 20% on the year before. (If that number seems high, note that different level players get events by the same name, but of very different design.)
In July, we improved our event tooling (improving the event set-up process). In October, we improved our challenge tooling (improving challenge design process). From this, we set up events more quickly, and challenges can be designed more quickly, and they tend to be better constructed challenges, too.
We want to carry this forward to next year by developing a new structure that, if nothing else, introduces two things: Keys that we can award and use instead of common prize cars as criteria, so making that system official and clearer in-game, and, running more than one single player gameplay mode at once, whilst designing new regular sustainable content to challenge players at all levels.
We’ll spend some time getting some rest over Christmas after this long year, and then get back to it in January. Thanks everyone for supporting the team and Top Drives, and have a great Christmas!Robin Scannell, Game Director
From second message of this thread :
While reading/translating, got some questions : built for the quality-of-life changes and new features that we hope to add in the months that follow, -> It is in the month or in months ? Not sure if month is plural or singular ...