Anyone managed to pass round 19? How is that Renault managing that Test Bowl on slicks? What specific Renault do we need to beat it? I can't beat it and I can't make up enough points elsewhere to offset the loss.
Anyone managed to pass round 19? How is that Renault managing that Test Bowl on slicks? What specific Renault do we need to beat it? I can't beat it and I can't make up enough points elsewhere to offset the loss.
I did it with the black Megane 969 (on the drag - lost by 50), three DeZirs (one 969, two 699), and a 969 F1 Twizy on the karting circuit.
Anyone managed to pass round 19? How is that Renault managing that Test Bowl on slicks? What specific Renault do we need to beat it? I can't beat it and I can't make up enough points elsewhere to offset the loss.
Mine was below. I lost the TB but won others enough. Score was 311-50 or similar.
Anyone managed to pass round 19? How is that Renault managing that Test Bowl on slicks? What specific Renault do we need to beat it? I can't beat it and I can't make up enough points elsewhere to offset the loss.
I did it with the black Megane 969 (on the drag - lost by 50), three DeZirs (one 969, two 699), and a 969 F1 Twizy on the karting circuit.
Thanks mate. Not sure why I never considered the Twizy F1. I don't have a third Dezir but I can probably substitute that for something else when I try again.
Anyone managed to pass round 19? How is that Renault managing that Test Bowl on slicks? What specific Renault do we need to beat it? I can't beat it and I can't make up enough points elsewhere to offset the loss.
I did it with the black Megane 969 (on the drag - lost by 50), three DeZirs (one 969, two 699), and a 969 F1 Twizy on the karting circuit.
Mine was similar. Used these to get through all 5 on this set.
Anyone managed to pass round 19? How is that Renault managing that Test Bowl on slicks? What specific Renault do we need to beat it? I can't beat it and I can't make up enough points elsewhere to offset the loss.
I like people calling out for a tougher challenge, and tend to agree with it too. That RS200 one back in the day forced me to put a fuse in my 675LT, but I never regretted it.
This week's challenge has a little bit of difficulty to it, which is nice. More generally I'm looking into how the next challenge series can offer regular harder challenges, without making it almost impossible to "complete" the series.
I remember the time, were tim said, that they are trying new ways of rewarding in the weekly challenge. That they would evaluate the data and listen to feedback about the new prizes and structure of the weekly event. But after changing it, we never got any information again. It just continued to be only ceramic packs as the big prize.
The only feedback i have gathered (from this forum) was negative. The majority doesnt want the ceramic pack. So my question ist, to which feedback/Data do you listen to keep going this way? @Hutch_Tim
Yep, fair question. One of the most important measures is how many people enter the challenge. That's now up by about 25%-33%. Offering a specific car at the end also seemed to leave just about nobody happy - every week was one of:
- Any C: useless - B with an easy challenge: pointless, now everyone has it - B with a hard challenge: only people who win it don't need it
The whole prize board rebalance is obviously contentious for Events, but I think at least in the case of the Challenge it's unambiguously better. It was always inefficient and weird to farm the challenge. Putting way more cash into the zone-end prizes seems a lot more sensible.
Instead of picking an easy/medium/hard challenge, it could be implemented by people signing up to more and more restrictions which give the increased prizes.
Hutch_Tim said: One of the most important measures is how many people enter the challenge.
I still don't understand how that information is useful. Is there anyone who would not enter the weekly challange just because he doesn't like the end prize? I doubt it.
It was always inefficient and weird to farm the challenge.
The only reason for faming the challange I think is that the challange is way too long for the number of stages. An easy challange can be completed in 2.5 days. That's not even half of the week. Then you have another 2.5 half days of waiting until the challange ends (if you don't farm), and another 2 days until the next one starts. So most of the time there is no challange at all.
It was always inefficient and weird to farm the challenge.
Thanks for taking the time to respond, but this comment epitomises the gulf in understanding between the Hutch team and many of us as players.
It is neither ‘inefficient’ nor ‘weird’ to farm the challenge. It’s another opportunity to clear a couple of extra prize boards. Before boards were nerfed that could be quite lucrative. If you still don’t understand the fact that F2P, and even P2P, players need to take every opportunity to raise cash to allow them to open Ceramics to try to get competitive cars for Prize Car events, without wanting to throw real money at the tidal wave of CF offers, then there’s really no hope for us, as you’ll clearly never empathise, and therefore never do anything to fix the problems for those players.
I like people calling out for a tougher challenge, and tend to agree with it too. That RS200 one back in the day forced me to put a fuse in my 675LT, but I never regretted it.
This week's challenge has a little bit of difficulty to it, which is nice. More generally I'm looking into how the next challenge series can offer regular harder challenges, without making it almost impossible to "complete" the series.
I remember the time, were tim said, that they are trying new ways of rewarding in the weekly challenge. That they would evaluate the data and listen to feedback about the new prizes and structure of the weekly event. But after changing it, we never got any information again. It just continued to be only ceramic packs as the big prize.
The only feedback i have gathered (from this forum) was negative. The majority doesnt want the ceramic pack. So my question ist, to which feedback/Data do you listen to keep going this way? @Hutch_Tim
Yep, fair question. One of the most important measures is how many people enter the challenge. That's now up by about 25%-33%. Offering a specific car at the end also seemed to leave just about nobody happy - every week was one of:
- Any C: useless - B with an easy challenge: pointless, now everyone has it - B with a hard challenge: only people who win it don't need it
The whole prize board rebalance is obviously contentious for Events, but I think at least in the case of the Challenge it's unambiguously better. It was always inefficient and weird to farm the challenge. Putting way more cash into the zone-end prizes seems a lot more sensible.
Thanks for not responding to my point about whether low RQ cars should be useful in challenges again. Only furthers the idea that low RQ cars in this game are now more useless than ever.
Comments
The yellow Megane in race 3 and the DeZirs for the last 2 races.
This week's challenge has a little bit of difficulty to it, which is nice. More generally I'm looking into how the next challenge series can offer regular harder challenges, without making it almost impossible to "complete" the series.
Yep, fair question. One of the most important measures is how many people enter the challenge. That's now up by about 25%-33%. Offering a specific car at the end also seemed to leave just about nobody happy - every week was one of:
- Any C: useless
- B with an easy challenge: pointless, now everyone has it
- B with a hard challenge: only people who win it don't need it
The whole prize board rebalance is obviously contentious for Events, but I think at least in the case of the Challenge it's unambiguously better. It was always inefficient and weird to farm the challenge. Putting way more cash into the zone-end prizes seems a lot more sensible.
The only reason for faming the challange I think is that the challange is way too long for the number of stages. An easy challange can be completed in 2.5 days. That's not even half of the week. Then you have another 2.5 half days of waiting until the challange ends (if you don't farm), and another 2 days until the next one starts. So most of the time there is no challange at all.
So 3.2/(6.3-3.2)= 103 MRA... Nice
First two lose but ends up 319-100
It is neither ‘inefficient’ nor ‘weird’ to farm the challenge. It’s another opportunity to clear a couple of extra prize boards. Before boards were nerfed that could be quite lucrative. If you still don’t understand the fact that F2P, and even P2P, players need to take every opportunity to raise cash to allow them to open Ceramics to try to get competitive cars for Prize Car events, without wanting to throw real money at the tidal wave of CF offers, then there’s really no hope for us, as you’ll clearly never empathise, and therefore never do anything to fix the problems for those players.
1st race loses by 50, everything else wins by 50.
Round 3 is a tough one.