Could you please explain for me, how you can get times for tuned cars before tuning them and measuring?
Watch opponents, collaborate with the community, etc
In other words, someone should upgrade the tune and post the times, right? I cannot get here, where in that case personal effort is, that should be awarded. Just searching communities and forums? This is dull work. And what about those people, who post those times?
What I propose is just sharing information to everyone interested and putting everyone into same conditions. That seems fair to me.
This approach eliminates only advantage of those players, who have duplicates and can afford having all tunes, over those who have 1 version in specific tune. But I would have a look at person having duplicate S in different tunes.
There are people that spend time on the game to log times, and tune cars differently to gain a slight advantage. In my opinion, often this is the difference between T1 and T2.
Could you please explain for me, how you can get times for tuned cars before tuning them and measuring?
A simple example is to follow topdrivesworld on Instagram
Could you please explain for me, how you can get times for tuned cars before tuning them and measuring?
Watch opponents, collaborate with the community, etc
In other words, someone should upgrade the tune and post the times, right? I cannot get here, where in that case personal effort is, that should be awarded. Just searching communities and forums? This is dull work. And what about those people, who post those times?
What I propose is just sharing information to everyone interested and putting everyone into same conditions. That seems fair to me.
This approach eliminates only advantage of those players, who have duplicates and can afford having all tunes, over those who have 1 version in specific tune. But I would have a look at person having duplicate S in different tunes.
You’re massively over-simplifying it. You’re assuming that each car will have one “best” tune, but in reality it depends on the tracks, and even then different tracks will have different best tunes for different cars. It’s the beauty of the game.
What Tim wants to avoid (quite rightly) is people being able to switch to the best tune for a given finals; which may be niche and not the “best” tune (Think Santa Monica streets, or epic rwd perf tyres on wet etc)
Fwiw (not much), I think this is going one big headache no matter which way it goes
I suspect that is likely to be true. The question is if it's preferable to the alternative of changing things significantly and not allowing retunes at all. It seems worth a try at least. I also like that it has the side-benefit of allowing a few old bad tunes to be fixed (like my 978 Datsun 240Z, that did not work out).
Regarding the 'skill' of identifying the best tunes, I personally use my races in the ~48 hours of a Finals event looking for opponents that have cars I'm in the process of tuning, to track their times. I'll take a loss if I have to, just to get that information. Then for the final 24 hours I can commit to a tune knowing how well it will work in the event, and if players in the T1/top-of-T2 are stable, I'll even who it means I'll then be able to beat. (Technically, as you can tell from these prize car benchmarking posts, I can look that info up at any time, but my policy is to never use my access to give myself an advantage over players, so I gather it like anyone else can).
Disabling re-tuning during Finals is kind of interesting, but I suspect is coding effort that could more usefully go somewhere else. A more general solution that reuses existing code might be that re-tuning works like a 'fuse' that takes 72 hours to complete... but again that still might not be the best use of resources.
Anyway, we have a few more prize cars coming up right now, so let's take a quick look. First, the Maserati 250F:
It's in the inefficient-to-upgrade zone of RQ66, but that MRA and top speed look pretty good.
Over to the Aston Martin Vulcan:
Among RWD/Perf and British peers (which in TD means McLaren), the advantage is in the handling and lower weight, allowing it to outperform some higher-RQ competitors on twistier tracks; and in the unlikely event the Vulcan faces the equal-RQ-but-slick-tired Moby Dick, even in the dry it can win in twisty situations.
Seems like next prize car will be Continental GT3. And they release this right after they nerfed the other GT3 cars. Nice move Hutch.
I don't know the specifics of this case, but often we will hold back a prize car we want to offer because the corrections crew have identified a problem with it. Very often that problem reveals itself in a hierarchy of cars where, even in the absence of verifiable performance data, one should clearly be better than the other but isn't. Once we get that hierarchy corrected, we can then offer the prize car.
We think this is preferable to awarding a prize car that then later on gets a correction (for better or worse).
So here we have the next one up:
So the very slightly better 60-100 MRA and handling difference give the 2018 Bentley Continental GT3 the edge on the 2013 version. In British RWD/Slick cars, it trades places with the Short Tail depending on whether top speed, handling or weight is more important.
I was around for both initial events, but didn't win. Looks like I pulled T2 for the Corvette event, but don't know about the TVR event. Probably too new of a player.
P.S. Of note, you could win prize cars back then with some halfway upgraded URs and even some fully maxed SRs in your hand.
@Hutch_Tim can we please have some communication on the owners prize before the inevitable leak-rage-moan cycle? This is arguably the best prize car in the game so owners will be expecting more than the Cayenne GTS last time.
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I cannot get here, where in that case personal effort is, that should be awarded. Just searching communities and forums? This is dull work. And what about those people, who post those times?
What I propose is just sharing information to everyone interested and putting everyone into same conditions. That seems fair to me.
This approach eliminates only advantage of those players, who have duplicates and can afford having all tunes, over those who have 1 version in specific tune. But I would have a look at person having duplicate S in different tunes.
.....
Regarding the 'skill' of identifying the best tunes, I personally use my races in the ~48 hours of a Finals event looking for opponents that have cars I'm in the process of tuning, to track their times. I'll take a loss if I have to, just to get that information. Then for the final 24 hours I can commit to a tune knowing how well it will work in the event, and if players in the T1/top-of-T2 are stable, I'll even who it means I'll then be able to beat. (Technically, as you can tell from these prize car benchmarking posts, I can look that info up at any time, but my policy is to never use my access to give myself an advantage over players, so I gather it like anyone else can).
Disabling re-tuning during Finals is kind of interesting, but I suspect is coding effort that could more usefully go somewhere else. A more general solution that reuses existing code might be that re-tuning works like a 'fuse' that takes 72 hours to complete... but again that still might not be the best use of resources.
Anyway, we have a few more prize cars coming up right now, so let's take a quick look. First, the Maserati 250F:
It's in the inefficient-to-upgrade zone of RQ66, but that MRA and top speed look pretty good.
Over to the Aston Martin Vulcan:
Among RWD/Perf and British peers (which in TD means McLaren), the advantage is in the handling and lower weight, allowing it to outperform some higher-RQ competitors on twistier tracks; and in the unlikely event the Vulcan faces the equal-RQ-but-slick-tired Moby Dick, even in the dry it can win in twisty situations.
We think this is preferable to awarding a prize car that then later on gets a correction (for better or worse).
So here we have the next one up:
So the very slightly better 60-100 MRA and handling difference give the 2018 Bentley Continental GT3 the edge on the 2013 version. In British RWD/Slick cars, it trades places with the Short Tail depending on whether top speed, handling or weight is more important.
Maybe the BMW m4 procar or if it's a rerun then the Subaru 22b?
That your bet ? I see nothing on my phones
P.S. Of note, you could win prize cars back then with some halfway upgraded URs and even some fully maxed SRs in your hand.
And i saw mention of European Renaissance finale....