Last time they announced rarity changes 3 days before update dropped. But this time there might be no rarity changes as we are going rq100 in few months?
I don't know if idea or similar was already suggested:
Maybe "difficult" to implement without certain time of development, but would be nice to be able to have at least another section of the garage, for food.
Meaning, when entering the garage, there would be 2 sub-garages, main one and one to keep cars we just want to fuse later.
Then when "adding car to garage", could be given the choice in which garage we want to add it.
And when about to choose cars to be fused, we could go pick them from "secondary garage" only, which would save lot of time (if we don't necessary lock cars).
There is a report of incorrect notifications and notification spam in the PL11 Bug thread. If you can add your device and OS details to the thread to back up the other report? @Blue2moro
I have a great idea: Some times you play a round, the teal bar goes up to a star, but you don't know if you reached that star or not. Can you make them glow with a golden color when you reach that star?
Here is how it looks now (also, the first one is white and the other 2 are gray/transparent)
I think that either: 1: Campaign singleplayer has half a block as large as events 2: Weekly challenge be integrated into the "Singleplayer" block, the event block takes as much room as the singleplayer block.
Its not fair that the Yellowbird challenge is farther away than the weekly challenge.
I would really (really, really) like a lock icon on locked (or an unlock icon on unlocked cars) within the "My Cars" list.
I often scroll through all cars of a certain class to make sure only those which I want to fuse are unlocked. And I have to press on every single car in order to find out. I know I can filter on locked/unlocked, but that doesn't really help me, since one of the things I base my decision on is if I have the car already, so I need to see all cars when making that decision.
How about a customisable quick filter button or 2 that appears at the car selection screen? For example 90% of the time I’m filtering for fully upgraded cars - would be great if I could choose for that to be on the main screen
I don't remember if idea was already mentioned or not:
Would be cool to have a small icon (or a number) on the cards not in our garage yet, when we have it in double, to show if we already have this car in the garage.
Quite often I don't remember if I already have a car (especially for low to medium RQ). Indication of it would save some time, so we could sell it without having to double check.
Could you please give us an option to turn Leony upgrades off? IMO the feature is obtrusive and annoying while in a rush, especially near the end of an event where a misplaced tap results in disaster.
Agreed. I think the only time I’ve ever used it is when I’ve accidentally clicked the “Claim” button while trying to click through the post race screens. I don’t care to watch a 15-30 ad to upgrade a random RQ8 that’s sitting at 2.0/2.0/2.0 to 2.1/2.0/2.0, especially when I’m trying to get sh*t done
Filters should have a "stock cars" "not fully upgraded" and custom filters. Many times I want to review what cars to fuse/upgrade and especially with a bigger garage its a pain to scroll and picking which car to put a fuse into.
A 'Sell all' button in the holding area, but please have an inhibitor that prevents it working if we have a certain level of car in there, like prize cars and UR / SR level cars. That way we cannot mistakenly sell off useful food that isn't on prizeboards.
Filters should have a "stock cars" "not fully upgraded" and custom filters. Many times I want to review what cars to fuse/upgrade and especially with a bigger garage its a pain to scroll and picking which car to put a fuse into.
For a temporary solution you can use upgrade + fuse completed / can be upgraded / can be fused. Your idea is a good one though but use that in the meantime
When sorting by RQ (the default sort), can built/maxed cars show before stock cars (for the same vehicle)?
For example: In the screenshot below, it'd be really nice to know that the one I'm looking to use is always to the left and not floating around somewhere in the middle each time.
And dont waste your time searching all my comments and deleting them. I havent posted on the igf for weeks but suddenly someone is on a censor trip after my rants here today. Coincidence?
And dont waste your time searching all my comments and deleting them. I havent posted on the igf for weeks but suddenly someone is on a censor trip after my rants here today. Coincidence?
They removed a 'hutch up" comment. Hahahah we don't even have freedom of speech anymore. "Hutch up" is just a Top Drives term now — as common as MRA. If they want it to disappear, they need to stop hutching up!
Notes for a car could be useful. I can't keep track of the hundreds of cars in my garage. For instance, a few times I fused a strange tune because it won some specific race but 5 months later I won't remember what that was. Or I'd like to remember where not use this car, or a strange loss that has to be kept in mind (like the ultra vx220 losing to the super one on overpass). I'd also like to point out the best cars in a class for specific races too for later use. This one could be done through notes also but I imagine there's a better way we could track it for ourselves in-game
Please consider adding a "home" button beside the "back" button on various screens. Use case: from campaign mode car selection screen (that is used often to time cars), it takes 4 back taps to go to the main (home) screen, and each back tap briefly shows the loading circle. This is quite inefficient.
I Wii would like a ‘reset’ button where all my cars are gone and all the money and gold I’ve spend was back on my account. 😂 THAT would make a great ‘Titanium’ event 😂😂😂🤘
Server errors happen, they're annoying as hell. Especially in events that have mixed surface requirements. We shouldn't be punished for that. Titanium Titans is a good example event.
There are 3 dirt/mixed and 2 dry asphalt per set, but critically these are spread across races 1-5. So if you get a server error your ghost hand will inevitably be placed absolutely horribly, through no fault of your own.
Can I suggest a new feature where all 4 tracksets are ordered by conditions, where possible. So if there are 3 dirt those would be races 1-3 on all 4 tracksets. If there are 2 dry asphalt they would always be races 4-5 on the 4 tracksets. That way we can set our hand in order and should we encounter the dreaded server error at least our ghost shouldn't be running slicks on dirt/motoX and 4wd/all on a slalom.
Comments
The quality is literraly tragic.
Here is how it looks now (also, the first one is white and the other 2 are gray/transparent)
1: Campaign singleplayer has half a block as large as events
2: Weekly challenge be integrated into the "Singleplayer" block, the event block takes as much room as the singleplayer block.
Its not fair that the Yellowbird challenge is farther away than the weekly challenge.
I often scroll through all cars of a certain class to make sure only those which I want to fuse are unlocked. And I have to press on every single car in order to find out. I know I can filter on locked/unlocked, but that doesn't really help me, since one of the things I base my decision on is if I have the car already, so I need to see all cars when making that decision.
Would be cool to have a small icon (or a number) on the cards not in our garage yet, when we have it in double, to show if we already have this car in the garage.
Quite often I don't remember if I already have a car (especially for low to medium RQ). Indication of it would save some time, so we could sell it without having to double check.
Many times I want to review what cars to fuse/upgrade and especially with a bigger garage its a pain to scroll and picking which car to put a fuse into.
For a temporary solution you can use upgrade + fuse completed / can be upgraded / can be fused. Your idea is a good one though but use that in the meantime
Reverse to "Fully upgraded, so it excludes from view all maxed cars.
Or atleast allow to have active
"Can be upgraded" and "Can be fused" at the same time.
There are 3 dirt/mixed and 2 dry asphalt per set, but critically these are spread across races 1-5. So if you get a server error your ghost hand will inevitably be placed absolutely horribly, through no fault of your own.
Can I suggest a new feature where all 4 tracksets are ordered by conditions, where possible. So if there are 3 dirt those would be races 1-3 on all 4 tracksets. If there are 2 dry asphalt they would always be races 4-5 on the 4 tracksets. That way we can set our hand in order and should we encounter the dreaded server error at least our ghost shouldn't be running slicks on dirt/motoX and 4wd/all on a slalom.